Do more in FCPX with these 3 new FXFactory Plug-ins!
These 3 new products offer easy face blurring, a 3D model of a macbook pro for showcasing your graphic or footage, and cool camera driven transitions to expand your FCPX capabilities.
CrumplePop FaceBlur for FCPX
FaceBlur by CrumplePop is a plugin that lets you blur or pixellate faces, logos, or other objects – right inside Final Cut Pro X. FaceBlur automatically tracks moving objects, so you don’t need to keyframe your blur effect by hand.
Oliver Peters has some personal musings about the last 6 years in the life of Final Cut Pro X. Here’s an excerpt:
These six years have been a bit of a personal journey with Final Cut Pro X after a number of years with the “classic” version. I’ve been using FCPX since it first came out on commercials, corporate videos, shorts and even an independent feature film. It’s not my primary NLE most of the time, because my clients have largely moved to Adobe Premiere Pro CC and ask me to be compatible with them. My FCPX work tends to be mixed in and around my Premiere Pro editing gigs…
…I have to say that even after six years, Final Cut Pro X is still more of a crapshoot than any other editing tool that I’ve used. I love its organizing power and often start a job really liking it. However, the deeper I get into the job – and the larger the library becomes – and the more complex the sequences become – the more bogged down FCPX becomes. It’s also the most inconsistent across various Mac models. I’ve run it on older towers, new MacBook Pros, iMacs and 2013 Mac Pros. Of these experiences, the laptops seem to be the most optimized for FCPX.
Read Oliver Peters’ full article at DigitalFilms here.
It is easy to get caught up in all the amazing technology contained inside Final Cut Pro X. But, sometimes, it’s worth taking a step back to look at how to accomplish those simple tasks that we know are there – somewhere – if only we knew where to look.
That’s what this session is about. Simple tricks and pithy tips that can help you edit faster, and add some fun to your life. Areas we will look at include:
Editing and Trimming
Organizing and Replacing clips
Fixing audio problems
Simple color correction
Plus lots more as we get closer to the session. Registration is always free – sign up today.
This is an intermediate session for Final Cut Pro X editors, some experience with the software will help understand what is being covered. All you need to view this session is a web browser.
Hawaiki Keyer 3.0 is a complete keying system for green screens and blue screens. It features an innovative keying algorithm, a unique diagnostic toolset and unrivalled compositing options. The new Hawaiki Keyer is designed to help you get the perfect key with the minimum of guesswork.
Hawaiki Keyer is the most powerful and best value keying solution for Apple’s Final Cut Pro X and Motion 5.
Objectives – While we’ve refined the core algorithms and added some exciting new features, including the unique and extremely powerful Pre-Qualify option, the focus of this release has been about giving you the tools to reduce the guesswork so you can not only pull a better key but finish the job much faster. We’ve aimed to achieve this in a few different ways – by removing, reordering and renaming existing parameters, by providing more refined control of existing processes and by adding new and unique views that show both what you need to do and what you’ve done.
“Armand Dijcks very kindly describes how he made the stunning cinemagraphs from images taken by Dutch astronaut André Kuipers on the International Space Station. Final Cut Pro X’s optical flow was the tool to smooth the large resolution timelapses.
We have always been a fan of making cinemagraphs and when we saw these gorgeous ones shot form the ISS, we had to find out more.
Armand takes up the story:
I’ve recently been working on a series of 4K cinemagraphs that are, quite literally, out of this world. They were created from images captured by the crew of the International Space Station.
In recent years I’ve been fortunate to be able to do some work for Dutch astronaut André Kuipers, who visited the ISS twice. During his second mission, he and his crew mates captured almost half a million images of planet Earth.
Having worked with this vast image library to create time lapse segments, I thought they would provide a really great subject for cinemagraphs as well. In contrast to a time lapse film, a cinemagraph allows you to take in the view and gaze at it for as long as you like.
To make this happen, I had to overcome a few challenges, but we’ll get to that later. First, let me take you on a virtual trip to the space station and have a look at how these amazing images are captured.” – FCP.CO
“The first key to workflow wizardry is to exploit an application’s strengths. In exploring the nuances of FCPX, famed workflow wizard Simon Ubsdell opens up some of the secrets around one of its most uniquely powerful, but sorely underused tools: Smart Collections. This isn’t about replacing your existing project management (although it can). It’s about leveraging some of the ridiculously awesome power of the Smart Collection to make your work flow far more easily than you might have imagined.
Another aspect of Simon’s wizardry: this is something he quickly whipped together springing out of two very energetic conversations in Creative COW’s FCPX or Not: The Debate forum. The first is based on Charlie Austin’s presentation for FCPWORKS’ FCP Exchange, called Making the Switch to X: A Comparative Study. As the conversation evolved, Simon more deeply explored the specific question, what might happen if you used one Library, one Event, one Smart Collection to organize everything? He continued to explore this on the new thread from whence this tutorial emerges, One Smart Collection to Rule Them All’>One Smart Collection to Rule Them All.
Take a look at this, then take a look at those, and prepare for your workflow to be transformed. Not unlike magic.” – Simon Ubsdell | Creative Cow
“It started off as a simple little experiment, and it turned out so good I decided to take it a little more seriously and actually make a package out of this :).
First little masterpiece that I’ll be releasing and it will be a package of robots with tons of controls, pre-rendered animations for quick use, LITE proxy versions to animate with then switch/replace with the hi-res and render, sound effects from my library (internally made..) and I’m not sure what else yet but I should be done the package within a week or so tops.
For now I really wanted to put this out for feedback, does it suck? Is it too much? I should be making around 5 robots, should I make more/less?
Cool preview video where I interact with the robots and I timelapsed the actual robot build so turned out pretty awesome so far for my skillsets :).” – FCP.CO
“Steve Martin talks about working with secondary storyline in Final Cut Pro X. He demonstrates to Mark Spencer about how helpful using this feature can be to keeping your timeline more organized and making different types of edits in them.” – Pixel Corps
“Ten tips and tricks to answer some common questions I receive about Final Cut Pro X. Including: copying and pasting effects, keyboard shortcuts, how to “save as”, saving disk space, adding plug-ins and more.” – Matthew Pearce