FxHome Ignite Express 2017 is first-of-its-kind, a collection of more than 90 professional-quality FREE plugins to drive your film edits into high gear. They are for Mac OSX 10.9+ and Windows 7+. 64-bit only.
Over 150 creative plugins to transform editors into visual effects toolkits.
Ignite Pro 2017 is a collection of over 150 creative plugins that can be used with your other software. Bring HitFilm Pro technology to other editors with powerful plugins including color correction and keying tools, light flares, particle effects and much more. Compatible with Adobe After Effects, Adobe Premiere, Apple Final Cut Pro X, Apple Motion, Sony Catalyst, Blackmagic Design DaVinci Resolve, The Foundry NUKE, Grass Valley EDIUS, Avid Media Composer and Vegas Pro 14.
Highlights of Ignite Pro
Wherever, whenever: Ignite fits into any workflow. Install the plugins on Mac or PC, to all hosts, on up to 3 computers. No arbitrary restrictions.
Professional keying: T he best chroma key in the business, with project-saving spill replacement for 100% realistic composites.
Atomic particles: Form-based particle system with fractal and audio-driven animation.
Light flares: The ultimate lens flare collection with streaks, highlights, leaks, artificial lens dirt and anamorphic artifacts.
Advanced effects inside your chosen editor: The Ignite plugins transform editors like Premiere Pro CC and Final Cut Pro X, turning them into powerful visual effects toolkits.
Colorist’s toolkit: Expand your color correction and grading potential.
All major hosts: Adobe After Effects, Adobe Premiere, Apple Final Cut Pro X, Apple Motion, Sony Catalyst, Blackmagic Design DaVinci Resolve, The Foundry NUKE, Grass Valley EDIUS, Avid Media Composer and Vegas Pro 14.
Also included with HitFilm Pro 2017: Ignite is available on its own or included with HitFilm Pro 2017.
At this year’s WorldWide Developer’s Conference (WWDC), Apple announced that FCPX and other Pro Video Apps will support VR/360° video post production.
With a release slated for later this year, FCP users will be able to edit, view and share 360° video inside FCPX. Plus, a future version of Motion will allow users to create titles, generators, particles and filters for VR video.
Support for a new compression codec, HEVC, was also announced.
In this tutorial from Motion guru Fox Mahoney, he takes a deep look into the advanced 3D features using fonts in the application. This is pushing Motion’s 3D capabilities to the limit.
In this installment, you will be creating an animation on a 3D surface. This project will demonstrate a different way to manipulate the Front and Back Edge “sizes” of a 3D Text object, using Multiple materials, create animated “textures”, touch on specular images for the custom “finish”, using a custom bump map, and animating the environment to achieve an interesting special lighting effect.
I’ve always been a big fan of the Automatic Duck tools and they’ve been known to have one of the coolest logos in the industry. But more importantly, their tools have always helped get your projects from one host to another, like a bridge between two cliffs. The Automatic Duck tools have been workflow godsends for so many people in the industry. Xsend Motion creates a bridge between Final Cut Pro X and Motion, and if you’re a power user, this is very obvious to you that this was missing! Wes Plate of Automatic Duck is back with a new product that translates those Transform parameters, titles, blend modes and more, from FCP X to Motion.
Here’s a little video to give you an idea how it works.
Xsend Motion Reviews
There have been a few reviews out in the past week since it was released and they have been very positive. Don’t believe me? Here it is from some others.
“It started off as a simple little experiment, and it turned out so good I decided to take it a little more seriously and actually make a package out of this :).
First little masterpiece that I’ll be releasing and it will be a package of robots with tons of controls, pre-rendered animations for quick use, LITE proxy versions to animate with then switch/replace with the hi-res and render, sound effects from my library (internally made..) and I’m not sure what else yet but I should be done the package within a week or so tops.
For now I really wanted to put this out for feedback, does it suck? Is it too much? I should be making around 5 robots, should I make more/less?
Cool preview video where I interact with the robots and I timelapsed the actual robot build so turned out pretty awesome so far for my skillsets :).” – FCP.CO