Compressor: TimeCode Burn In Preset

Being able to create custom presets in Compressor, and save them as Droplets, or better yet, use them as custom Destinations in FCPX, or directly in Motion, makes it a really handy app to have around.  In this article, I want to show you how to create a practical timecode burn-in, on an H.264 file ready for web uploading.  This is handy for supplying review copies to producers, directors, and clients.

View Full Tutorial on macprovideo.com 

Final Cut Pro X Batch Export by digitalfilms

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One of the “legacy” items that editors miss when switching to Final Cut Pro X is the batch export function. For instance, you might want to encode H.264 versions of numerous ProRes files from your production, in order to upload raw footage for client review. While FCP X can’t do it directly, there is a simple workaround that will give you the same results. It just takes a few steps.

Step one. The first thing to do is to find the clips that you want to batch export. In my example images, I selected all the bread shots from a grocery store commercial. These have been grouped into a keyword collection called “bread”. Next, I have to edit these to a new sequence (FCP X project) into order to export. These can be in a random order and should include the full clips. Once the clips are in the project, export an FCPXML from that project.

See Full Tutorial Here

Multicam Audio Editing in Final Cut Pro X

“Multicam in Final Cut Pro X has gotten even better.

The multicam implementation in Final Cut Pro X was exceptional from the time it was first introduced. The flexibility of the different options for syncing angles, including a very fast and accurate automatic sync feature made it fast and easy to create a multicam clip with up to 64 angles. You could mix and match different frames rates and resolutions in the same multicam clip. The Angle Editor made it easy to check and fix any sync issues, rename and reorder angles, and even add and remove angles. And the Angle Viewer let you cut your multicam clip in real time by clicking on banks of up to 16 angles or by simply clicking numbers for each angle. Trimming an edited multicam shoot was also easy by rolling edits or quickly replacing angles.” – Mark Spencer

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Changing Your Project Settings with Larry Jordan

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So you guys all know how it goes, you create a new project in Final Cut Pro X, and most of the time all your settings are fine. BUT, yes.. there is a “but.” What about those random and pesky occasions where you are halfway through an edit and you realize that your settings are a little off. Check out this rundown from Larry Jordan on what you gotta do in these circumstances to get everything in order!

The problem is the default…

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Audition Tips in Final Cut Pro X by Mark Spencer

“Auditions are kind of like single “multiclips” that obviate the need to stack clips on top of each other and turn them on and off to look at alternatives. Typically you would create an audition when you want to see how a different clip would look in place of the current clip in a project.” – Mark Spencer

See how using auditions in Final Cut Pro X can lend you a heaping, helping hand!

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Why you should use Camera Archives!

Mark Spencer of Pro Video Coalition linked up with Steve Martin to discuss the benefits of using Final Cut Pro’s “Create Archive” command. No not the actor Steve Martin, though that would be great; we’re talking about Steve Martin from Ripple Training! Its not a long video so you should sit back and take a few minutes to enjoy it!

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FCPX Screen Layouts by Oliver Peters

Oliver Peters has a terrific blog that covers many topics for the digital filmmaker. In this article, he talks a bit about screen layouts in Final Cut Pro X. If you haven’t dabbled much in the arrangement of your screen then this article might be an eye-opener when it comes to maximizing your efficiency via workflow and on-screen feng shui! Check it out!

“One of the things I really liked about Final Cut Pro “legacy” was the ability to create and customize numerous screen layouts. By rearranging its collection of tabbed and floating windows, it was easy to design and save numerous, task-specific, personalized screen layouts of the user interface. When I edit, I prefer to work on dual-display workstations, so I can lay out my tools with plenty of screen real estate. This usually means source bins and clips in one screen and the viewers and timeline in the other.

This level of interface customization is one of the features that I miss in Final Cut Pro X. Apple’s basic design for FCP X is intended to optimize it for single-display use, especially iMacs and MacBook Pros. The user interface for FCP X is more static than FCP “legacy” – using fly-out panels instead of moveable, floating, tabbed or docking windows. Nevertheless, if you have a dual-screen set-up, there are actually quite a few variations that the interface enables. A nice feature is that some of the show/hide toggles can be mapped to the keyboard. For now, you can’t save configurations, but it is reasonably quick to open, close and swap interface elements.” – Oliver Peters

View Full Article Here